The look of more recent content and some of the shorts haven't really reflected the creepy feel anywhere near as well as the original cinematic trailer did (Wigfrid short still held onto it a little bit) and I feel a little disappointed that the content released doesn't really reflect that so much anymore, especially with a lot of the lunar content, with a few exceptions (the blossom tree and the stone fruit bush look great), which look very ugly and mechanically play out that make them look like mods instead of actual content. Cohesion in my opinion is very important, especially when you try to evoke certain emotion from a player. It's especially true with the skin sets that were brought in for Terraria items, you could have made skins that looked like they are from that game but with the DS look, but that doesn't appear to have been the case. Not always the case, but I get the notion that at least someone on the art team doesn't really understand the aesthetic quite right but at this point none really cares about trying to keep it that way. The two art styles wouldn't mesh well together but either one (regular Don't Starve and DS New Home aesthetic) would generally look alright on their own, but DST is kind of an amalgamation blend of them and just more off-feeling aesthetics that just don't cut it for me. There is also the Don't Starve New Home look, which is the impression I first had with how some of the UI and some other content for DST specifically when it first came out. And where did the muffled early 20th century look go? We still have sketchiness being used for things but seemingly haphazardly and some other times new content just looks cleanly, period. Huge part of why I really loved Don't Starve as a whole is because of the creepy vibe it tended to give you, so I'm disappointed DST especially has moved to a more cheerful outlook despite how eerie some things tend to be and still are.
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